Training with simulated latency

The difference between online match experience and local games (like Training Courses or Supralympics) might differ greatly when your latency to online matches is over 100ms.

The following is a way to simulate latency when practicing locally. This allows you to not get used to a different "reaction timing" when training your moves:


 * 1) In your Steam folder Steam\steamapps\common\Supraball\Binaries\Win<32/64> create a shortcut to the   and name it.
 * 2) Right-click the shortcut and click.
 * 3) Under target add  E:\Steam\steamapps\common\Supraball\Binaries\Win64\UDK.exe server db-tutorial?NumPlay=0?timelimit=900?bMatchmaking=false?listen=true -pktlag=100
 * 4) In the Client shortcut enter as target E:\Steam\steamapps\common\Supraball\Binaries\Win64\UDK.exe 127.0.0.1
 * 5) Now simply start up   and run the   and you should be able to train with latency.
 * 1) Now simply start up   and run the   and you should be able to train with latency.

Adjust the value of  to whatever latency you usually experience in online matches.

By exchanging  you can start up the server with a different map. Have a look here for further maps: http://supraball.net/server-support#server_settings#map_rotation